Nonetheless, the revelations form yet another chapter in the series’ fascinating history. Visceral of course never got the chance to put these ideas into action, having been added to EA’s own studio graveyard late last year. In addition, Dead Space 4 would have introduced a new range of Necromorphs that were more dangerous in Zero-G environments, and reworked the controversial crafting element of the previous game, “I love that it gave players creativity in putting together their weapons, but it became very difficult to tune when you allowed players to break the primary and alt-fire pairings,” Wanat said. There were no solid plans for who the player would have controlled, but Wanat’s preferred choice of protagonist was Ellie, a side-character featured in Dead Space 3. Dead Space 4 likely wouldn’t have featured Isaac Clarke as the main character. The article reveals a couple of other interesting details.
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